![]() ![]() We used parts of a Left 4 Dead level as the first bit of level geometry to start building in Source 2, so a bit of that got out. ![]() IGN also got the scoop on what was really behind those Left 4 Dead 3 leaks and rumors that went on until Valve had to shut them all down only a couple of months ago. we didn’t want to make that same Half-Life 2 mistake again of working on Source 2 and the next Half-Life game at the same time, because that created a lot of pain the first time we tried to do that. I think at that point we realized, ‘Okay, maybe this episodes thing, it was a good concept, but we're not executing terribly well as far as getting things out quickly enough'. We found ourselves creeping ever forward towards, 'Well, let's just keep putting more and more, and more, and more stuff in this game because we want to make it as good as we can', and then we realized these episodes are turning more into sequels. We think players are going to prefer that from waiting six years and going through however many delays we went through'. Let's just bite off little chunks and then release more often. We understand the characters, we understand the story, we have most of the mechanics. That's why we started doing the episodes where we thought, 'well, we have the stable technology now. So for me… to say it’s not needed in VR is to say Half-Life or any old flat screen game is not needed in VR either.After working on Half-Life 2 for six years we decided we didn't want to go dark for so long. ![]() Not just using different guns like CounterStrike which was another game I had 100’s of hours in and I’m happy to play almost any game I loved in my past in VR for instance Counterstrike VR / Pavlov. It required strategic teamwork to win with different powers. I’m sure there’s a lot of stuff I’m forgetting because it’s an old game. Splitting up and picking off the other teams stragglers that got (left 4 dead) by their other teammates was fun. Thank you, as I do respect your opinion too… So like I said back in the day no one really had a multiplayer team-based zombie shooter that was 4 vs 4 (human vs zombie + loads of AI zombies) but what made it really fun for me anyway was being on the zombie team using voice chat with your other teammates picking your zombie type with different powers to strategically set up an ambush at various choke points on the map to get the human players as they rush passed racing to get to the finish line of the map. With a supposed bank of assets from their earlier attempt at reportedly making, and subsequently scrapping Left 4 Dead 3 in 2017, there may still be some incentive to push forward with a L4D VR game, however it may take the success of Half-Life: Alyx to get the studio to fully commit. Whether Valve has a Left 4 Dead VR game in its sights is another question entirely. Graylin dispelled the contents of the slide later that day as personal speculation, however since Valve worked closely with HTC to develop the original 2016-era Vive headset, it seemed to many as a tacit confirmation of a bonafide VR entry in the Left 4 Dead franchise, which we now know doesn’t have any merit. The reasoning behind the public denial? HTC Vive China president Alvin Wang Graylin teased a few slides from a talk held by the company late last week in Beijing, one of which states that Half-Life: Alyx and “LFD3 (sic) will drive consumer and AAA studio interest” over the course of 2020.įYI, the #L4D3 mention is only a personal speculation, and all predictions are my own, and not official view of Alvin Wang Graylin (汪丛青) January 17, 2020 Index Sold Out in all 31 Regions, Valve "working hard" to Meet Demand Ahead of 'Half-Life: Alyx' But we are absolutely not working on anything L4D related now, and haven’t for years.” “We did briefly explore some Left 4 Dead next gen opportunities a few years ago. “We’ve seen rumors to this effect for the last couple of months,” a Valve spokesperson tells IGN. IGN obtained the following statement from Valve that puts a pretty tight lid on the prospects of getting a Left 4 Dead game however-at least for now: Rumors that Valve was pursuing a VR adaptation of the Left 4 Dead franchise have been circulating since well before the company unveiled Half-Life: Alyx late last year, if only as a hypothetical next step the company might take in building out its famed three ‘full VR games’ first promised back in 2017.Īs early as 2016, code relating to both Left 4 Dead and Half-Life was found in Valve-built VR demos, making the L4D franchise the next obvious choice. If you were buzzing about the proposition of getting a Left 4 Dead game any time soon, be it VR or otherwise, Valve says it’s definitely not working on any Left 4 Dead-related IP, and it hasn’t for years.
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